Trident is a silent, server-authoritative anti-cheat for ROBLOX. It silently detects exploits, logs all cheaters and keeps your game fair, without your players ever knowing its there.
Every check runs server-side. Client-reported data is cross-validated or discarded. Cheaters can manipulate their client — they can't manipulate your server.
A lightweight client runtime feeds into a hardened server engine. The server trusts nothing from the client it cannot verify independently.
Trident's client script locates ██████████ via ████████████████████████████, making it invisible to standard discovery methods used by exploit GUIs.
On join, the server creates an in-memory record for each player and loads any historical flags from the DataStore before checks begin.
A single-coroutine scheduler runs server-side physics, state, and tool checks. Character events handle tool duplication and invalid state transitions independently.
Trident uses a sophisticated flagging system which accurately flags players based on irregular behaviour and potential foul play. Developers can configure Trident to kick a user automatically upon being flagged a certain amount of times.
Trident collects the minimum data needed to identify and track exploiters. Players are notified at session start. Developers control what is stored.